fix(player): 优化上下滑切集黑屏
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@@ -0,0 +1,177 @@
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// Author: fruit.com.cn
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part of 'playback_session.dart';
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/// 当前集加上一集、下一集,切集时最多三个解码器。
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const int maxLivePlayers = 3;
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/// 另一条播放路由必须等当前路由释放完全部原生播放器。
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class PlaybackCoordinator {
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PlaybackSession? _owner;
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Future<void> _handoff = Future<void>.value();
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Future<bool> _acquire(PlaybackSession session, bool Function() valid) {
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final result = _handoff.then((_) async {
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if (!valid()) return false;
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if (_owner != session) {
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final previous = _owner;
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await previous?._releasePlayers();
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if (previous != null && previous.livePlayerCount != 0) return false;
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_owner = null;
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if (!valid()) return false;
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_owner = session;
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}
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return true;
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});
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_handoff = result.then<void>((_) {});
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return result;
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}
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void _forget(PlaybackSession session) {
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if (_owner == session && session.livePlayerCount == 0) _owner = null;
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}
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}
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_PlayerSlot? _usableWarm(
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PlaybackSession session,
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_PlayerSlot? slot,
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int index,
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) {
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if (slot == null || slot.index != index || slot.failure != null) return null;
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if (session.isLocked) return null;
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return slot;
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}
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/// 滑走的一集若仍是相邻集,就留着最后一帧,其余槽位释放。
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Future<void> _parkNeighbors(
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PlaybackSession session,
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_PlayerSlot? old,
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_PlayerSlot? warmNext,
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_PlayerSlot? warmPrevious,
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) async {
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await _placeNeighbor(session, old);
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await _placeNeighbor(session, warmNext);
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await _placeNeighbor(session, warmPrevious);
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}
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Future<void> _placeNeighbor(PlaybackSession session, _PlayerSlot? slot) async {
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if (slot == null || slot == session._active || slot.retiring) return;
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if (session._next == null && slot.index == session._nextIndex) {
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session._next = slot;
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return;
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}
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if (session._previous == null && slot.index == session._previousIndex) {
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session._previous = slot;
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return;
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}
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await session._retire(slot);
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}
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/// 当前集已经出画后,静默准备上一集和下一集。
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void _warmNeighbors(PlaybackSession session) {
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final request = session._generation;
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session._preloadTask = () async {
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await Future.wait([
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_warmOne(session, request, session._nextIndex, next: true),
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_warmOne(session, request, session._previousIndex, next: false),
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]);
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}();
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}
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Future<void> _warmOne(
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PlaybackSession session,
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int request,
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int? index, {
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required bool next,
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}) async {
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final candidate = await _allocateNeighbor(
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session,
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request,
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index,
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next: next,
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);
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if (candidate == null) return;
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await candidate.ready;
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if (session._closed || !_stillHeld(session, candidate, next: next)) return;
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if (candidate.failure == null) {
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session._notify();
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return;
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}
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await session._enqueue(() async {
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if (!_stillHeld(session, candidate, next: next)) return;
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_clearNeighbor(session, next: next);
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await session._retire(candidate);
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});
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}
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Future<_PlayerSlot?> _allocateNeighbor(
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PlaybackSession session,
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int request,
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int? index, {
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required bool next,
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}) async {
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_PlayerSlot? created;
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await session._enqueue(() async {
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if (session._closed || request != session._generation) return;
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final allowed = _neighborAllowed(session, index);
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final current = next ? session._next : session._previous;
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if (!allowed || current?.index != index) {
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_clearNeighbor(session, next: next);
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await session._retire(current);
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}
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if (!_canAllocate(session, request, allowed: allowed, next: next)) {
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return;
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}
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try {
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created = session._create(index!);
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} on StateError catch (error) {
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if (kDebugMode) debugPrint('相邻集预热跳过: $error');
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return;
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}
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if (next) {
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session._next = created;
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} else {
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session._previous = created;
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}
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});
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return created;
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}
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bool _neighborAllowed(PlaybackSession session, int? index) {
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return index != null &&
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index >= 0 &&
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index < session.episodes.length &&
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index != session._currentIndex &&
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session.canPlay(session.episodes[index]);
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}
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bool _canAllocate(
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PlaybackSession session,
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int request, {
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required bool allowed,
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required bool next,
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}) {
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final held = next ? session._next : session._previous;
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return session._visible &&
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!session._overlayOpen &&
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request == session._generation &&
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session._active?.prepared == true &&
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allowed &&
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held == null;
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}
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bool _stillHeld(
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PlaybackSession session,
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_PlayerSlot slot, {
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required bool next,
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}) {
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return (next ? session._next : session._previous) == slot;
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}
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void _clearNeighbor(PlaybackSession session, {required bool next}) {
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if (next) {
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session._next = null;
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return;
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}
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session._previous = null;
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}
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@@ -7,6 +7,8 @@ import '../models/drama.dart';
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import '../models/player_port.dart';
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import 'video_player_port.dart';
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part 'playback_neighbors.dart';
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/// 新纹理第一帧常是黑的,旧画面只盖住这一小段。
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const Duration _qualityHandoffHold = Duration(milliseconds: 200);
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@@ -14,37 +16,7 @@ typedef PlayerFactory = PlayerPort Function(Episode episode);
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typedef PlayerPreparation =
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Future<void> Function(Episode episode, PlayerPort player);
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/// Shared by routes: the previous session releases all native players before
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/// another session allocates. The app therefore has at most two, not two per page.
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class PlaybackCoordinator {
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PlaybackSession? _owner;
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Future<void> _handoff = Future<void>.value();
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Future<bool> _acquire(PlaybackSession session, bool Function() valid) {
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final result = _handoff.then((_) async {
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if (!valid()) return false;
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if (_owner != session) {
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final previous = _owner;
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await previous?._releasePlayers();
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// A failed native disposal cannot be treated as a free decoder slot.
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if (previous != null && previous.livePlayerCount != 0) return false;
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_owner = null;
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if (!valid()) return false;
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_owner = session;
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}
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return true;
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});
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_handoff = result.then<void>((_) {});
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return result;
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}
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void _forget(PlaybackSession session) {
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if (_owner == session && session.livePlayerCount == 0) _owner = null;
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}
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}
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/// Owns current + one prepared successor. All allocation, playback and disposal
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/// operations are serialized; initialization can run while current plays.
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/// Owns current plus previous/next frames; allocation stays serialized.
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class PlaybackSession extends ChangeNotifier {
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PlaybackSession({
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required this.episodes,
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@@ -70,12 +42,14 @@ class PlaybackSession extends ChangeNotifier {
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final Set<_PlayerSlot> _live = {};
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_PlayerSlot? _active;
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_PlayerSlot? _next;
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_PlayerSlot? _previous;
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_PlayerSlot? _handoff;
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Future<void> _operations = Future<void>.value();
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Future<void> _preloadTask = Future<void>.value();
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int _generation = 0;
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int _currentIndex = 0;
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int? _nextIndex;
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int? _previousIndex;
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bool _selected = false;
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bool _loading = false;
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bool _closed = false;
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@@ -120,7 +94,7 @@ class PlaybackSession extends ChangeNotifier {
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/// during a swipe without starting audio or registering history listeners.
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PlayerPort? preparedPlayerAt(int index) {
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if (_closed) return null;
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for (final slot in [_active, _next]) {
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for (final slot in [_active, _next, _previous]) {
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if (slot == null ||
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slot.retiring ||
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slot.index != index ||
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@@ -142,24 +116,36 @@ class PlaybackSession extends ChangeNotifier {
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}
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/// 队列重排后把当前仍在播放的 slot 映射到新索引,不重新创建播放器。
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void remapCurrentIndex(int index, {int? preloadIndex}) {
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void remapCurrentIndex(int index, {int? preloadIndex, int? previousIndex}) {
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if (_closed || index < 0 || index >= episodes.length) return;
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final activeSlot = _active;
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if (activeSlot == null || activeSlot.index != _currentIndex) {
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_currentIndex = index;
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_nextIndex = preloadIndex;
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_rememberNeighbors(preloadIndex, previousIndex);
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_notify();
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return;
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}
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_generation++;
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activeSlot.index = index;
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_currentIndex = index;
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_nextIndex = preloadIndex;
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_rememberNeighbors(preloadIndex, previousIndex);
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final staleNext = _next;
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final stalePrevious = _previous;
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_next = null;
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_previous = null;
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_notify();
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unawaited(_enqueue(() async => _retire(staleNext)));
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if (_visible && !_overlayOpen) _schedulePreload();
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unawaited(
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_enqueue(() async {
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await _retire(staleNext);
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await _retire(stalePrevious);
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}),
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);
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if (_visible && !_overlayOpen) _warmNeighbors(this);
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}
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void _rememberNeighbors(int? preloadIndex, int? previousIndex) {
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_nextIndex = preloadIndex;
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_previousIndex = previousIndex;
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}
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Future<void> _enqueue(Future<void> Function() operation) {
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@@ -176,7 +162,9 @@ class PlaybackSession extends ChangeNotifier {
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}
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_PlayerSlot _create(int index) {
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if (_live.length >= 2) throw StateError('Playback resource limit reached');
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if (_live.length >= maxLivePlayers) {
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throw StateError('Playback resource limit reached');
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}
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final slot = _PlayerSlot(index, factory(episodes[index]));
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_live.add(slot);
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slot.ready = () async {
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@@ -198,9 +186,14 @@ class PlaybackSession extends ChangeNotifier {
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Future<void> _retire(_PlayerSlot? slot) async {
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if (slot == null || !_live.contains(slot)) return;
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slot.retiring = true;
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final cleared = _active == slot || _next == slot || _handoff == slot;
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final cleared =
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_active == slot ||
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_next == slot ||
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_previous == slot ||
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_handoff == slot;
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if (_active == slot) _active = null;
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if (_next == slot) _next = null;
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if (_previous == slot) _previous = null;
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if (_handoff == slot) _handoff = null;
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if (cleared) _notify();
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await waitForFrame?.call();
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@@ -215,7 +208,11 @@ class PlaybackSession extends ChangeNotifier {
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/// preloadIndex comes from the visible queue, so filtered categories and series
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/// use exactly the same mechanism without warming an unrelated episode.
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Future<void> select(int index, {int? preloadIndex}) async {
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Future<void> select(
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int index, {
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int? preloadIndex,
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int? previousIndex,
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}) async {
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if (_closed || index < 0 || index >= episodes.length) return;
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// 切到另一集时,上一集按下的暂停不跟着走:滑过去就应该自动播放。
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// 重复选中同一集(例如页面重新可见)不在这里恢复,尊重用户按下的暂停。
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@@ -225,7 +222,7 @@ class PlaybackSession extends ChangeNotifier {
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final request = ++_generation;
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_selected = true;
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_currentIndex = index;
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_nextIndex = preloadIndex;
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_rememberNeighbors(preloadIndex, previousIndex);
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_error = null;
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if (!_visible) {
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_loading = false;
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@@ -260,19 +257,22 @@ class PlaybackSession extends ChangeNotifier {
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return;
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}
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if (old != null) await old.player.pause();
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final warm = _next;
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final warmNext = _next;
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final warmPrevious = _previous;
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_active = null;
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_next = null;
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final hit = warm?.index == index && warm?.failure == null && !isLocked;
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if (hit) {
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_previous = null;
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final warm =
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_usableWarm(this, warmNext, index) ??
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_usableWarm(this, warmPrevious, index);
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if (warm != null) {
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target = _active = warm;
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_loading = !warm!.prepared;
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_loading = !warm.prepared;
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_notify();
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// Start a ready successor before awaiting slow disposal of the old one.
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if (warm.prepared) await _start(warm, request);
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}
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await _retire(old);
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if (!hit) await _retire(warm);
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await _parkNeighbors(this, old, warmNext, warmPrevious);
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if (_closed || request != _generation || isLocked) return;
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if (target == null) {
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target = _active = _create(index);
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@@ -285,7 +285,7 @@ class PlaybackSession extends ChangeNotifier {
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await slot.ready;
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if (_closed || request != _generation || _active != slot) return;
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await _enqueue(() => _start(slot, request));
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if (!_closed && request == _generation) _schedulePreload();
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if (!_closed && request == _generation) _warmNeighbors(this);
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}
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/// 后台准备新片源,成功后再替换当前播放器。失败时原播放器保持不动。
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@@ -316,7 +316,7 @@ class PlaybackSession extends ChangeNotifier {
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if (previous != null && _handoff == previous && _active == slot) {
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await _enqueue(() => _retire(previous));
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}
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if (!_closed && request == _generation) _schedulePreload();
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if (!_closed && request == _generation) _warmNeighbors(this);
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return _active == slot && slot.failure == null;
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}
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@@ -422,54 +422,6 @@ class PlaybackSession extends ChangeNotifier {
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slot.playing = shouldPlay;
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}
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void _schedulePreload() {
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final request = _generation;
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final index = _nextIndex;
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_preloadTask = () async {
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_PlayerSlot? candidate;
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await _enqueue(() async {
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if (_closed || request != _generation) return;
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final allowed =
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index != null &&
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index >= 0 &&
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index < episodes.length &&
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index != _currentIndex &&
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canPlay(episodes[index]);
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if (!allowed || _next?.index != index) {
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final stale = _next;
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_next = null;
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await _retire(stale);
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}
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if (!_visible ||
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_overlayOpen ||
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request != _generation ||
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_active?.prepared != true ||
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!allowed) {
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return;
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}
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try {
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candidate = _next ??= _create(index);
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} catch (_) {
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// Optional allocation failure must not interrupt the playing item.
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}
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});
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final slot = candidate;
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if (slot == null) return;
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await slot.ready;
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if (_closed || _next != slot) return;
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if (slot.failure != null) {
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// Optional work fails silently. A later explicit selection retries.
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await _enqueue(() async {
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if (_next != slot) return;
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_next = null;
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await _retire(slot);
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});
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} else {
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_notify();
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}
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}();
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}
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void setAppResumed(bool value) {
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_appResumed = value;
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_syncPlayback();
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@@ -494,18 +446,24 @@ class PlaybackSession extends ChangeNotifier {
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void _syncPlayback() {
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if (_closed) return;
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if (_visible && _selected && active == null) {
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unawaited(select(_currentIndex, preloadIndex: _nextIndex));
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unawaited(
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select(
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_currentIndex,
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preloadIndex: _nextIndex,
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previousIndex: _previousIndex,
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),
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);
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return;
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}
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final slot = _active;
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if (slot != null) unawaited(_enqueue(() => _applyPlayback(slot)));
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if (_visible && !_overlayOpen && !_loading) _schedulePreload();
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if (_visible && !_overlayOpen && !_loading) _warmNeighbors(this);
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}
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Future<void> _releasePlayers() {
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_generation++;
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return _enqueue(() async {
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_active = _next = _handoff = null;
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_active = _next = _previous = _handoff = null;
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_loading = false;
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_notify();
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for (final slot in _live.toList()) {
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Block a user