fix(player): 恢复develop飘心实现

This commit is contained in:
Zhou Weidong committed 2026-10-26 18:38:59 +08:00
1 parent 9039b27c7f
commit 84b24775d6
6 files changed
+107 -225

No files matched your search

@@ -1,37 +1,43 @@
// Author: fruit.com.cn
import 'dart:math';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import '../../../core/theme/app_colors.dart';
const int _heartDurationMs = 680;
const double _heartPopPortion = 0.18;
const double _heartStartScale = 0.7;
const double _heartHoldPortion = 0.45;
const List<_HeartParticle> _hearts = [
_HeartParticle(
delay: 0,
travel: 108,
drift: 0,
size: 48,
color: AppColors.doubleTapHeartRed,
),
_HeartParticle(
delay: 50,
travel: 96,
drift: -28,
size: 36,
color: AppColors.doubleTapHeartPink,
),
_HeartParticle(
delay: 90,
travel: 118,
drift: 26,
size: 40,
color: AppColors.doubleTapHeartRed,
),
];
/// 双击点赞时,在点击位置飘出一小簇心。
class PlayerDoubleTapHeartBurst extends StatefulWidget {
const PlayerDoubleTapHeartBurst({
super.key,
required this.burstId,
required this.onCompleted,
this.random,
this.origin = Offset.zero,
});
const PlayerDoubleTapHeartBurst({super.key, required this.onCompleted});
final int burstId;
final VoidCallback onCompleted;
final Random? random;
final Offset origin;
@visibleForTesting
static double opacityForProgress(double progress) =>
1 - Curves.easeIn.transform(progress);
@visibleForTesting
static double scaleForProgress(double progress) {
return progress < 0.3
? 0.55 + (1.15 - 0.55) * (progress / 0.3)
: 1.15 - (1.15 - 0.2) * ((progress - 0.3) / 0.7);
}
@override
State<PlayerDoubleTapHeartBurst> createState() =>
@@ -41,41 +47,14 @@ class PlayerDoubleTapHeartBurst extends StatefulWidget {
class _PlayerDoubleTapHeartBurstState extends State<PlayerDoubleTapHeartBurst>
with SingleTickerProviderStateMixin {
late final AnimationController _controller;
late final List<_HeartParticle> _particles;
final Stopwatch _lifetime = Stopwatch();
bool _completed = false;
@override
void initState() {
super.initState();
_lifetime.start();
final random = widget.random ?? Random();
var delay = 0;
_particles = List.generate(6 + random.nextInt(3), (index) {
if (index > 0) delay += 40 + random.nextInt(21);
return _HeartParticle(
delay: delay,
duration: 700 + random.nextInt(201),
travel: 120 + random.nextInt(41),
drift: -30 + random.nextInt(61),
size: (22 + random.nextInt(13)).toDouble(),
color: random.nextBool()
? AppColors.doubleTapHeartRed
: AppColors.doubleTapHeartPink,
);
});
final total = _particles
.map((particle) => particle.delay + particle.duration)
.reduce(max);
if (kDebugMode) {
debugPrint('[player] phase=heart-burst-init id=${widget.burstId}');
debugPrint(
'[player] phase=heart-burst-start '
'id=${widget.burstId} count=${_particles.length} '
'at=${widget.origin.dx.toStringAsFixed(1)},'
'${widget.origin.dy.toStringAsFixed(1)}',
);
}
final total = _hearts
.map((heart) => heart.delay + _heartDurationMs)
.reduce((left, right) => left > right ? left : right);
_controller = AnimationController(
vsync: this,
duration: Duration(milliseconds: total),
@@ -86,29 +65,11 @@ class _PlayerDoubleTapHeartBurstState extends State<PlayerDoubleTapHeartBurst>
void _onStatus(AnimationStatus status) {
if (status != AnimationStatus.completed || _completed) return;
_completed = true;
if (kDebugMode) {
final elapsedMs = _controller.duration?.inMilliseconds ?? 0;
debugPrint(
'[player] phase=heart-burst-complete '
'id=${widget.burstId} configuredMs=$elapsedMs',
);
}
widget.onCompleted();
}
@override
void dispose() {
if (kDebugMode) {
final elapsedMs = _completed
? _controller.duration?.inMilliseconds ?? 0
: _lifetime.elapsedMilliseconds;
debugPrint(
'[player] phase=heart-burst-dispose '
'id=${widget.burstId} elapsedMs=$elapsedMs '
'completed=${_completed ? 1 : 0}',
);
}
_lifetime.stop();
_controller
..removeStatusListener(_onStatus)
..dispose();
@@ -118,44 +79,51 @@ class _PlayerDoubleTapHeartBurstState extends State<PlayerDoubleTapHeartBurst>
@override
Widget build(BuildContext context) {
return IgnorePointer(
child: AnimatedBuilder(
animation: _controller,
builder: (context, _) {
final elapsed =
_controller.value * _controller.duration!.inMilliseconds;
return Stack(
fit: StackFit.expand,
clipBehavior: Clip.none,
children: [
for (var index = 0; index < _particles.length; index++)
_particle(_particles[index], elapsed, index),
],
);
},
child: SizedBox.shrink(
child: AnimatedBuilder(
animation: _controller,
builder: (context, _) {
final elapsed =
_controller.value * _controller.duration!.inMilliseconds;
return Stack(
clipBehavior: Clip.none,
children: [
for (var index = 0; index < _hearts.length; index++)
_heart(_hearts[index], elapsed, index),
],
);
},
),
),
);
}
Widget _particle(_HeartParticle particle, double elapsed, int index) {
final progress = ((elapsed - particle.delay) / particle.duration).clamp(
Widget _heart(_HeartParticle heart, double elapsed, int index) {
final progress = ((elapsed - heart.delay) / _heartDurationMs).clamp(
0.0,
1.0,
);
if (progress <= 0) return const SizedBox.shrink();
final move = Curves.easeOutCubic.transform(progress);
final scale = PlayerDoubleTapHeartBurst.scaleForProgress(progress);
final scale = progress < _heartPopPortion
? _heartStartScale +
(1 - _heartStartScale) * (progress / _heartPopPortion)
: 1.0;
final opacity = progress < _heartHoldPortion
? 1.0
: 1 - ((progress - _heartHoldPortion) / (1 - _heartHoldPortion));
return Positioned(
left: widget.origin.dx + particle.drift * move - particle.size / 2,
top: widget.origin.dy - particle.size / 2 - particle.travel * move,
left: heart.drift * move - heart.size / 2,
top: -heart.size / 2 - heart.travel * move,
child: Opacity(
opacity: PlayerDoubleTapHeartBurst.opacityForProgress(progress),
opacity: opacity.clamp(0.0, 1.0),
child: Transform.scale(
scale: scale,
child: Icon(
key: Key('double-tap-heart-$index'),
Icons.favorite_rounded,
color: particle.color,
size: particle.size,
color: heart.color,
size: heart.size,
),
),
),
@@ -166,7 +134,6 @@ class _PlayerDoubleTapHeartBurstState extends State<PlayerDoubleTapHeartBurst>
class _HeartParticle {
const _HeartParticle({
required this.delay,
required this.duration,
required this.travel,
required this.drift,
required this.size,
@@ -174,9 +141,8 @@ class _HeartParticle {
});
final int delay;
final int duration;
final int travel;
final int drift;
final double travel;
final double drift;
final double size;
final Color color;
}