fix(player): 使用根Overlay渲染飘心
This commit is contained in:
1 parent
30b43878ab
commit
9039b27c7f
3 files changed
+63
-81
No files matched your search
@@ -17,10 +17,6 @@ class PlayerDoubleTapHeartBurst extends StatefulWidget {
|
||||
this.origin = Offset.zero,
|
||||
});
|
||||
|
||||
static const int minParticleCount = 4;
|
||||
static const int maxParticleCount = 5;
|
||||
static const int minimumBurstDurationMs = 2000;
|
||||
|
||||
final int burstId;
|
||||
final VoidCallback onCompleted;
|
||||
final Random? random;
|
||||
@@ -55,43 +51,22 @@ class _PlayerDoubleTapHeartBurstState extends State<PlayerDoubleTapHeartBurst>
|
||||
_lifetime.start();
|
||||
final random = widget.random ?? Random();
|
||||
var delay = 0;
|
||||
_particles = List.generate(
|
||||
PlayerDoubleTapHeartBurst.minParticleCount +
|
||||
random.nextInt(
|
||||
PlayerDoubleTapHeartBurst.maxParticleCount -
|
||||
PlayerDoubleTapHeartBurst.minParticleCount +
|
||||
1,
|
||||
),
|
||||
(index) {
|
||||
if (index > 0) delay += 80 + random.nextInt(41);
|
||||
return _HeartParticle(
|
||||
delay: delay,
|
||||
duration: 1500 + random.nextInt(301),
|
||||
travel: 100 + random.nextInt(31),
|
||||
drift: -30 + random.nextInt(61),
|
||||
size: (22 + random.nextInt(13)).toDouble(),
|
||||
color: random.nextBool()
|
||||
? AppColors.doubleTapHeartRed
|
||||
: AppColors.doubleTapHeartPink,
|
||||
);
|
||||
},
|
||||
);
|
||||
var total = _particles
|
||||
_particles = List.generate(6 + random.nextInt(3), (index) {
|
||||
if (index > 0) delay += 40 + random.nextInt(21);
|
||||
return _HeartParticle(
|
||||
delay: delay,
|
||||
duration: 700 + random.nextInt(201),
|
||||
travel: 120 + random.nextInt(41),
|
||||
drift: -30 + random.nextInt(61),
|
||||
size: (22 + random.nextInt(13)).toDouble(),
|
||||
color: random.nextBool()
|
||||
? AppColors.doubleTapHeartRed
|
||||
: AppColors.doubleTapHeartPink,
|
||||
);
|
||||
});
|
||||
final total = _particles
|
||||
.map((particle) => particle.delay + particle.duration)
|
||||
.reduce(max);
|
||||
if (total < PlayerDoubleTapHeartBurst.minimumBurstDurationMs) {
|
||||
final last = _particles.last;
|
||||
final requiredDuration =
|
||||
PlayerDoubleTapHeartBurst.minimumBurstDurationMs - last.delay;
|
||||
final adjustedDuration = max(
|
||||
last.duration,
|
||||
requiredDuration,
|
||||
).clamp(1500, 1800).toInt();
|
||||
_particles[_particles.length - 1] = last.withDuration(adjustedDuration);
|
||||
total = _particles
|
||||
.map((particle) => particle.delay + particle.duration)
|
||||
.reduce(max);
|
||||
}
|
||||
if (kDebugMode) {
|
||||
debugPrint('[player] phase=heart-burst-init id=${widget.burstId}');
|
||||
debugPrint(
|
||||
@@ -143,21 +118,20 @@ class _PlayerDoubleTapHeartBurstState extends State<PlayerDoubleTapHeartBurst>
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return IgnorePointer(
|
||||
child: SizedBox.shrink(
|
||||
child: AnimatedBuilder(
|
||||
animation: _controller,
|
||||
builder: (context, _) {
|
||||
final elapsed =
|
||||
_controller.value * _controller.duration!.inMilliseconds;
|
||||
return Stack(
|
||||
clipBehavior: Clip.none,
|
||||
children: [
|
||||
for (var index = 0; index < _particles.length; index++)
|
||||
_particle(_particles[index], elapsed, index),
|
||||
],
|
||||
);
|
||||
},
|
||||
),
|
||||
child: AnimatedBuilder(
|
||||
animation: _controller,
|
||||
builder: (context, _) {
|
||||
final elapsed =
|
||||
_controller.value * _controller.duration!.inMilliseconds;
|
||||
return Stack(
|
||||
fit: StackFit.expand,
|
||||
clipBehavior: Clip.none,
|
||||
children: [
|
||||
for (var index = 0; index < _particles.length; index++)
|
||||
_particle(_particles[index], elapsed, index),
|
||||
],
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -171,8 +145,8 @@ class _PlayerDoubleTapHeartBurstState extends State<PlayerDoubleTapHeartBurst>
|
||||
final move = Curves.easeOutCubic.transform(progress);
|
||||
final scale = PlayerDoubleTapHeartBurst.scaleForProgress(progress);
|
||||
return Positioned(
|
||||
left: particle.drift * move - particle.size / 2,
|
||||
top: -particle.size / 2 - particle.travel * move,
|
||||
left: widget.origin.dx + particle.drift * move - particle.size / 2,
|
||||
top: widget.origin.dy - particle.size / 2 - particle.travel * move,
|
||||
child: Opacity(
|
||||
opacity: PlayerDoubleTapHeartBurst.opacityForProgress(progress),
|
||||
child: Transform.scale(
|
||||
@@ -205,15 +179,4 @@ class _HeartParticle {
|
||||
final int drift;
|
||||
final double size;
|
||||
final Color color;
|
||||
|
||||
_HeartParticle withDuration(int nextDuration) {
|
||||
return _HeartParticle(
|
||||
delay: delay,
|
||||
duration: nextDuration,
|
||||
travel: travel,
|
||||
drift: drift,
|
||||
size: size,
|
||||
color: color,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -170,9 +170,7 @@ class _PlayerTapGestureRegionState extends State<PlayerTapGestureRegion> {
|
||||
final id = _nextHeartBurstId++;
|
||||
late final OverlayEntry entry;
|
||||
entry = OverlayEntry(
|
||||
builder: (context) => Positioned(
|
||||
left: origin.dx,
|
||||
top: origin.dy,
|
||||
builder: (context) => Positioned.fill(
|
||||
child: IgnorePointer(
|
||||
child: PlayerDoubleTapHeartBurst(
|
||||
key: ValueKey('heart-overlay-$id'),
|
||||
|
||||
Reference in new issue
Block a user