fix(player): 优化双击飘心轨迹
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@@ -93,6 +93,7 @@ class _PlayerTapGestureRegionState extends State<PlayerTapGestureRegion> {
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top: burst.position.dy - 10,
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child: PlayerDoubleTapHeartBurst(
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key: ValueKey(burst.id),
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burstId: burst.id,
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onCompleted: () => _removeHeartBurst(burst.id),
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),
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),
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