提交 Nontonki 短剧原型,准备推送到远程仓库。
Co-authored-by: Cursor <cursoragent@cursor.com>
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import 'dart:async';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:nontonki/core/data/models/drama.dart';
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import 'package:nontonki/core/data/services/playback_session.dart';
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import 'package:nontonki/core/data/models/player_port.dart';
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void main() {
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final episodes = List.generate(
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5,
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(i) => Episode(
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id: 'ep-$i',
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number: i + 1,
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title: 'Episode $i',
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assetPath: 'test-$i.mp4',
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isFree: i < 4,
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),
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);
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test('warm playback starts before old native disposal finishes', () async {
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final release = Completer<void>();
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final factory = _Factory(disposeGates: {'ep-0': release});
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final session = PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (_) => true,
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);
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await session.select(0, preloadIndex: 1);
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await session.preloadSettled;
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final selection = session.select(1, preloadIndex: 2);
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await _tick();
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expect(factory.players[1].playing, isTrue);
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expect(factory.players[0].playing, isFalse);
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expect(session.loading, isFalse);
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expect(session.livePlayerCount, 2);
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expect(factory.players, hasLength(2));
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release.complete();
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await selection;
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await session.preloadSettled;
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expect(factory.peakLive, 2);
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await session.close();
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});
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test('failed native release blocks another route from allocating', () async {
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final factory = _Factory(disposeFailures: {'ep-0'});
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final coordinator = PlaybackCoordinator();
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PlaybackSession createSession() => PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (_) => true,
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coordinator: coordinator,
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);
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final home = createSession();
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final series = createSession();
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await home.select(0, preloadIndex: 1);
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await home.preloadSettled;
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home.setRouteVisible(false);
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await series.select(2, preloadIndex: 3);
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expect(series.error, isNotNull);
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expect(factory.players, hasLength(2));
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await series.select(2, preloadIndex: 3);
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await series.preloadSettled;
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expect(series.error, isNull);
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expect(factory.peakLive, 2);
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await series.close();
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await home.close();
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expect(factory.live, 0);
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});
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test(
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'next is prepared silently and promoted without another initialize',
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() async {
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final factory = _Factory();
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final prepared = <String>[];
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final activated = <String>[];
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final session = PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (e) => e.isFree,
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prepare: (e, _) async => prepared.add(e.id),
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activate: (e, _) async => activated.add(e.id),
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);
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await session.select(0, preloadIndex: 1);
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await session.preloadSettled;
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final warm = factory.players[1];
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expect(prepared, ['ep-0', 'ep-1']);
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expect(activated, ['ep-0']);
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expect(warm.playCalls, 0);
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expect(session.preloadedIndex, 1);
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final loadingStates = <bool>[];
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session.addListener(() => loadingStates.add(session.loading));
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await session.select(1, preloadIndex: 2);
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await session.preloadSettled;
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expect(session.active, same(warm));
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expect(warm.initializeCalls, 1);
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expect(warm.playCalls, 1);
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expect(loadingStates, isNot(contains(true)));
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expect(activated, ['ep-0', 'ep-1']);
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expect(factory.peakLive, 2);
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expect(factory.peakPlaying, 1);
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await session.close();
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expect(factory.live, 0);
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},
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);
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test('in-flight preload is reused when swiped before ready', () async {
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final gate = Completer<void>();
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final factory = _Factory(gates: {'ep-1': gate});
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final session = PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (_) => true,
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);
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await session.select(0, preloadIndex: 1);
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await _tick();
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final warm = factory.players[1];
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final selection = session.select(1, preloadIndex: 2);
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await _tick();
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expect(session.loading, isTrue);
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gate.complete();
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await selection;
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await session.preloadSettled;
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expect(session.active, same(warm));
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expect(warm.initializeCalls, 1);
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expect(factory.peakLive, lessThanOrEqualTo(2));
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expect(factory.peakPlaying, 1);
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await session.close();
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});
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test('rapid reverse and skipped selection discard stale warm work', () async {
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final gate = Completer<void>();
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final factory = _Factory(gates: {'ep-1': gate});
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final session = PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (_) => true,
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);
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await session.select(0, preloadIndex: 1);
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await _tick();
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final stale = factory.players[1];
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final skip = session.select(3, preloadIndex: 4);
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final reverse = session.select(0, preloadIndex: 2);
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gate.complete();
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await Future.wait([skip, reverse]);
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await session.preloadSettled;
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expect(session.currentIndex, 0);
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expect(session.preloadedIndex, 2);
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expect(stale.playCalls, 0);
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expect(stale.disposed, isTrue);
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expect(factory.peakLive, lessThanOrEqualTo(2));
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expect(factory.peakPlaying, 1);
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await session.close();
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});
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test(
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'category adjacency and locked next never preload the wrong episode',
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() async {
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final factory = _Factory();
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final session = PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (e) => e.isFree,
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);
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await session.select(0, preloadIndex: 2);
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await session.preloadSettled;
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expect(factory.players.map((p) => p.id), ['ep-0', 'ep-2']);
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await session.select(0, preloadIndex: 4);
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await session.preloadSettled;
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expect(session.preloadedIndex, isNull);
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expect(factory.players.any((p) => p.id == 'ep-4'), isFalse);
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await session.close();
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},
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);
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test('preload failure is isolated and selecting it retries once', () async {
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final factory = _Factory(failOnce: {'ep-1'});
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final session = PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (_) => true,
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);
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await session.select(0, preloadIndex: 1);
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await session.preloadSettled;
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expect(session.error, isNull);
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expect(session.loading, isFalse);
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expect(factory.players.first.playing, isTrue);
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await session.select(1);
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expect(session.error, isNull);
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expect(factory.players.where((p) => p.id == 'ep-1'), hasLength(2));
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await session.close();
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});
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test('completion in background never starts either player', () async {
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final gate = Completer<void>();
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final factory = _Factory(gates: {'ep-1': gate});
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final session = PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (_) => true,
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);
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await session.select(0, preloadIndex: 1);
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await _tick();
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final selection = session.select(1, preloadIndex: 2);
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await _tick();
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session.setAppResumed(false);
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gate.complete();
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await selection;
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await session.preloadSettled;
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expect(factory.players.every((p) => !p.playing), isTrue);
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expect(factory.players.any((p) => p.id == 'ep-2'), isFalse);
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session.setUserWantsPlay(false);
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session.setAppResumed(true);
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await session.playbackSettled;
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expect(factory.players.every((p) => !p.playing), isTrue);
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await session.close();
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});
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test('closing during preloading disposes pending resources', () async {
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final gate = Completer<void>();
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final factory = _Factory(gates: {'ep-1': gate});
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final session = PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (_) => true,
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);
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await session.select(0, preloadIndex: 1);
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await _tick();
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final closed = session.close();
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gate.complete();
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await closed;
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expect(factory.live, 0);
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expect(factory.players.last.playCalls, 0);
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});
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test(
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'home and series share a two-player budget across route handoff',
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() async {
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final factory = _Factory();
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final coordinator = PlaybackCoordinator();
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PlaybackSession createSession() => PlaybackSession(
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episodes: episodes,
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factory: factory.create,
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canPlay: (_) => true,
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coordinator: coordinator,
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);
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final home = createSession();
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final series = createSession();
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await home.select(0, preloadIndex: 1);
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await home.preloadSettled;
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home.setRouteVisible(false);
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await series.select(2, preloadIndex: 3);
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await series.preloadSettled;
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expect(home.livePlayerCount, 0);
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expect(factory.peakLive, 2);
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expect(factory.peakPlaying, 1);
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await series.close();
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home.setRouteVisible(true);
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await _tick();
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await home.playbackSettled;
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await home.preloadSettled;
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expect(home.active, isNotNull);
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expect(factory.peakLive, 2);
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await home.close();
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expect(factory.live, 0);
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},
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);
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}
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Future<void> _tick() => Future<void>.delayed(Duration.zero);
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class _Factory {
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_Factory({
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this.gates = const {},
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this.disposeGates = const {},
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Set<String>? failOnce,
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Set<String>? disposeFailures,
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}) : failures = failOnce ?? {},
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disposeFailures = disposeFailures ?? {};
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final Map<String, Completer<void>> gates;
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final Map<String, Completer<void>> disposeGates;
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final Set<String> disposeFailures;
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final Set<String> failures;
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final List<_Player> players = [];
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int live = 0;
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int peakLive = 0;
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int peakPlaying = 0;
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PlayerPort create(Episode episode) {
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live++;
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if (live > peakLive) peakLive = live;
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final player = _Player(
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episode.id,
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this,
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gates[episode.id],
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failures.remove(episode.id),
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);
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players.add(player);
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return player;
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}
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}
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class _Player implements PlayerPort {
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_Player(this.id, this.factory, this.gate, this.fail);
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final String id;
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final _Factory factory;
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final Completer<void>? gate;
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final bool fail;
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bool playing = false;
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bool disposed = false;
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int initializeCalls = 0;
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int playCalls = 0;
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@override
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Future<void> initialize() async {
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initializeCalls++;
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await gate?.future;
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if (fail) throw StateError('Test initialization failed');
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}
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@override
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Future<void> play() async {
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expect(disposed, isFalse);
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playCalls++;
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playing = true;
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final count = factory.players.where((p) => p.playing).length;
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if (count > factory.peakPlaying) factory.peakPlaying = count;
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}
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@override
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Future<void> pause() async => playing = false;
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@override
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Future<void> dispose() async {
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if (disposed) return;
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await gate?.future;
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await factory.disposeGates[id]?.future;
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if (factory.disposeFailures.remove(id)) {
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throw StateError('Test disposal failed');
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}
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disposed = true;
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playing = false;
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factory.live--;
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}
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}
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