Merge branch 'develop'

This commit is contained in:
Vicky authored and trae-solo-agent committed 2026-10-28 17:14:52 +08:00
commit bfe0df62dc
2 files changed
+33

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+30
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@@ -133,6 +133,29 @@ class PlayerLogic extends ChangeNotifier {
static const _iosAutoPipPrefKey = 'player.ios.autoEnterPip'; static const _iosAutoPipPrefKey = 'player.ios.autoEnterPip';
bool iosAutoPipEnabled = false; bool iosAutoPipEnabled = false;
/// 播放页前台活跃标志:沉浸流切走 tab / 独立页关闭后置 false,
/// 此时退后台不再自动拉起画中画(影子只同步不拉起)。
bool pipPageActive = false;
/// 由播放视图同步活跃标志;离开播放页时撤销影子的自动小窗资格,
/// 重新进入时重建影子待命(切走期间视图可能被卸载、逻辑实例已换新)。
void setPipPageActive(bool active) {
debugPrint('pip: page-active -> $active');
if (pipPageActive == active) return;
pipPageActive = active;
if (!active && iosDevice) {
unawaited(pictureInPicture.disarmAutoEnter());
return;
}
if (active && iosDevice && iosAutoPipEnabled && !pip) {
final episode = trackedEpisode;
if (episode != null) {
debugPrint('pip: page re-entered, ensure shadow standby');
unawaited(_ensureIosShadowStandby(episode));
}
}
}
/// 画中画还原信号:自增通知视频表面回退占位重新等首帧(防回前台黑屏)。 /// 画中画还原信号:自增通知视频表面回退占位重新等首帧(防回前台黑屏)。
int pipResumeToken = 0; int pipResumeToken = 0;
@@ -925,7 +948,14 @@ class PlayerLogic extends ChangeNotifier {
final video = session.active is VideoPlayerPort final video = session.active is VideoPlayerPort
? session.active as VideoPlayerPort ? session.active as VideoPlayerPort
: null; : null;
if (state == AppLifecycleState.inactive) {
debugPrint(
'pip: inactive gate pageActive=$pipPageActive '
'video=${video != null} userWantsPlay=${session.userWantsPlay}',
);
}
if (state == AppLifecycleState.inactive && if (state == AppLifecycleState.inactive &&
pipPageActive &&
video != null && video != null &&
session.userWantsPlay) { session.userWantsPlay) {
debugPrint('pip: lifecycle inactive -> arm auto enter'); debugPrint('pip: lifecycle inactive -> arm auto enter');
+3
View File
@@ -202,6 +202,7 @@ class _PlayerPageState extends State<PlayerPage>
_pageController = logic.pages; _pageController = logic.pages;
// 自动小窗:独立播放页进入即挂;沉浸流随所在 tab 的激活状态挂/摘。 // 自动小窗:独立播放页进入即挂;沉浸流随所在 tab 的激活状态挂/摘。
unawaited(logic.syncPipAutoArm(widget.embedded ? widget.active : true)); unawaited(logic.syncPipAutoArm(widget.embedded ? widget.active : true));
logic.setPipPageActive(widget.embedded ? widget.active : true);
if (!widget.embedded && if (!widget.embedded &&
!logic.isEpisodeLocked(logic.session.currentEpisode)) { !logic.isEpisodeLocked(logic.session.currentEpisode)) {
_loadingVisible = true; _loadingVisible = true;
@@ -222,6 +223,7 @@ class _PlayerPageState extends State<PlayerPage>
// 沉浸流所在 tab 切换时同步自动小窗(激活挂、切走摘)。 // 沉浸流所在 tab 切换时同步自动小窗(激活挂、切走摘)。
if (widget.embedded && oldWidget.active != widget.active) { if (widget.embedded && oldWidget.active != widget.active) {
unawaited(logic.syncPipAutoArm(widget.active)); unawaited(logic.syncPipAutoArm(widget.active));
logic.setPipPageActive(widget.active);
} }
if (oldWidget.scrubCancelRequest != widget.scrubCancelRequest) { if (oldWidget.scrubCancelRequest != widget.scrubCancelRequest) {
_cancelFeedScrub(); _cancelFeedScrub();
@@ -333,6 +335,7 @@ class _PlayerPageState extends State<PlayerPage>
void dispose() { void dispose() {
WidgetsBinding.instance.removeObserver(this); WidgetsBinding.instance.removeObserver(this);
appRouteObserver.unsubscribe(this); appRouteObserver.unsubscribe(this);
logic.setPipPageActive(false);
_heartOverlayController.dispose(); _heartOverlayController.dispose();
_spriteAxisService _spriteAxisService
..removeListener(_handleSpriteFrameChanged) ..removeListener(_handleSpriteFrameChanged)