fix(player): 使用根Overlay承载飘心

This commit is contained in:
Zhou Weidong committed 2026-10-26 18:54:05 +08:00
1 parent db3e153409
commit ed2cf4c18c
2 files changed
+71 -33

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@@ -57,6 +57,48 @@ void main() {
expect(_opacity(tester, 0), lessThan(0.5));
});
testWidgets('heart position is anchored to the overlay origin', (
tester,
) async {
const origin = Offset(300, 546);
await tester.pumpWidget(
const MaterialApp(
home: Scaffold(
body: Stack(
fit: StackFit.expand,
children: [
Positioned.fill(
child: PlayerDoubleTapHeartBurst(
burstId: 4,
origin: origin,
onCompleted: _noop,
),
),
],
),
),
),
);
final firstHeart = find.byKey(const Key('double-tap-heart-0'));
expect(
(tester.getCenter(firstHeart) - origin).distance,
lessThanOrEqualTo(1),
);
final debugTopLeft = tester.getTopLeft(
find.byKey(const Key('heart-burst-elapsed-debug')),
);
expect(
(debugTopLeft - const Offset(308, 556)).distance,
lessThanOrEqualTo(1),
);
await tester.pump(const Duration(milliseconds: 750));
final midpoint = tester.getCenter(firstHeart);
expect(midpoint.dy, lessThan(origin.dy));
expect((midpoint.dx - origin.dx).abs(), lessThanOrEqualTo(1));
});
testWidgets('develop heart burst completes after about 1590ms', (
tester,
) async {