Files
ReelShort/pubspec.yaml
T
Vicky 84a1f58a0a test(client): 新增设备侧集成测试(真机跑通后端可达性)
红线第 10 条(设备验证必须设备侧取证)配套:integration_test/app_backend_test.dart
在手机进程里真实请求 /app/home/feed 与 /app/dramas/{id},并用真 App 断言首页剧目列表能渲染。
把 API_BASE_URL 打进设备日志,便于区分地址不对与设备连不上。

注意:真机执行由用户负责(用户 20:45 指令),本文件按原样交付、不再改动。
本项目 iOS 用 SPM,无 Podfile,不需要 pod install。
2026-10-16 18:05:58 +08:00

115 lines
4.8 KiB
YAML

name: fruitshorts
description: "FruitShorts short-drama playback app (Indonesia first)."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.12.2
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
# 网络层用 dio(统一拦截器/超时/错误映射);纯 Dart 无原生插件,仍然不引代码生成与图片缓存库
dio: ^5.7.0
provider: ^6.1.5+1
video_player: ^2.14.0
shared_preferences: ^2.5.5
flutter_localizations:
sdk: flutter
dev_dependencies:
flutter_test:
sdk: flutter
# 设备侧集成测试:真机/模拟器进程里真实发请求,验证"设备能不能连到开发机后端"
# (红线第 10 条:设备验证必须设备侧取证,不能用开发机 curl 充数)
integration_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
shared_preferences_platform_interface: ^2.4.2
flutter_launcher_icons: ^0.14.4
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
generate: true
# 封面与视频全部由后端下发(/files/**),本地不再打包演示素材:
# 原先 assets/media 下的演示视频有 316MB,会把安装包撑到无法接受的大小。
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package
flutter_launcher_icons:
android: true
ios: true
image_path: assets/icon/fruitshorts.png
adaptive_icon_background: "#D74A7D"
adaptive_icon_foreground: assets/icon/fruitshorts.png
remove_alpha_ios: true