Files
ReelShort/test/playback/playback_preload_test.dart
T

347 lines
11 KiB
Dart

// Author: fruit.com.cn
import 'dart:async';
import 'package:flutter_test/flutter_test.dart';
import 'package:nontonki/core/data/models/drama.dart';
import 'package:nontonki/core/data/services/playback_session.dart';
import 'package:nontonki/core/data/models/player_port.dart';
void main() {
final episodes = List.generate(
5,
(i) => Episode(
id: 'ep-$i',
number: i + 1,
title: 'Episode $i',
assetPath: 'test-$i.mp4',
isFree: i < 4,
),
);
test('warm playback starts before old native disposal finishes', () async {
final release = Completer<void>();
final factory = _Factory(disposeGates: {'ep-0': release});
final session = PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (_) => true,
);
await session.select(0, preloadIndex: 1);
await session.preloadSettled;
final selection = session.select(1, preloadIndex: 2);
await _tick();
expect(factory.players[1].playing, isTrue);
expect(factory.players[0].playing, isFalse);
expect(session.loading, isFalse);
expect(session.livePlayerCount, 2);
expect(factory.players, hasLength(2));
release.complete();
await selection;
await session.preloadSettled;
expect(factory.peakLive, 2);
await session.close();
});
test('failed native release blocks another route from allocating', () async {
final factory = _Factory(disposeFailures: {'ep-0'});
final coordinator = PlaybackCoordinator();
PlaybackSession createSession() => PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (_) => true,
coordinator: coordinator,
);
final home = createSession();
final series = createSession();
await home.select(0, preloadIndex: 1);
await home.preloadSettled;
home.setRouteVisible(false);
await series.select(2, preloadIndex: 3);
expect(series.error, isNotNull);
expect(factory.players, hasLength(2));
await series.select(2, preloadIndex: 3);
await series.preloadSettled;
expect(series.error, isNull);
expect(factory.peakLive, 2);
await series.close();
await home.close();
expect(factory.live, 0);
});
test(
'next is prepared silently and promoted without another initialize',
() async {
final factory = _Factory();
final prepared = <String>[];
final activated = <String>[];
final session = PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (e) => e.isFree,
prepare: (e, _) async => prepared.add(e.id),
activate: (e, _) async => activated.add(e.id),
);
await session.select(0, preloadIndex: 1);
await session.preloadSettled;
final warm = factory.players[1];
expect(prepared, ['ep-0', 'ep-1']);
expect(activated, ['ep-0']);
expect(warm.playCalls, 0);
expect(session.preloadedIndex, 1);
final loadingStates = <bool>[];
session.addListener(() => loadingStates.add(session.loading));
await session.select(1, preloadIndex: 2);
await session.preloadSettled;
expect(session.active, same(warm));
expect(warm.initializeCalls, 1);
expect(warm.playCalls, 1);
expect(loadingStates, isNot(contains(true)));
expect(activated, ['ep-0', 'ep-1']);
expect(factory.peakLive, 2);
expect(factory.peakPlaying, 1);
await session.close();
expect(factory.live, 0);
},
);
test('in-flight preload is reused when swiped before ready', () async {
final gate = Completer<void>();
final factory = _Factory(gates: {'ep-1': gate});
final session = PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (_) => true,
);
await session.select(0, preloadIndex: 1);
await _tick();
final warm = factory.players[1];
final selection = session.select(1, preloadIndex: 2);
await _tick();
expect(session.loading, isTrue);
gate.complete();
await selection;
await session.preloadSettled;
expect(session.active, same(warm));
expect(warm.initializeCalls, 1);
expect(factory.peakLive, lessThanOrEqualTo(2));
expect(factory.peakPlaying, 1);
await session.close();
});
test('rapid reverse and skipped selection discard stale warm work', () async {
final gate = Completer<void>();
final factory = _Factory(gates: {'ep-1': gate});
final session = PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (_) => true,
);
await session.select(0, preloadIndex: 1);
await _tick();
final stale = factory.players[1];
final skip = session.select(3, preloadIndex: 4);
final reverse = session.select(0, preloadIndex: 2);
gate.complete();
await Future.wait([skip, reverse]);
await session.preloadSettled;
expect(session.currentIndex, 0);
expect(session.preloadedIndex, 2);
expect(stale.playCalls, 0);
expect(stale.disposed, isTrue);
expect(factory.peakLive, lessThanOrEqualTo(2));
expect(factory.peakPlaying, 1);
await session.close();
});
test(
'category adjacency and locked next never preload the wrong episode',
() async {
final factory = _Factory();
final session = PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (e) => e.isFree,
);
await session.select(0, preloadIndex: 2);
await session.preloadSettled;
expect(factory.players.map((p) => p.id), ['ep-0', 'ep-2']);
await session.select(0, preloadIndex: 4);
await session.preloadSettled;
expect(session.preloadedIndex, isNull);
expect(factory.players.any((p) => p.id == 'ep-4'), isFalse);
await session.close();
},
);
test('preload failure is isolated and selecting it retries once', () async {
final factory = _Factory(failOnce: {'ep-1'});
final session = PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (_) => true,
);
await session.select(0, preloadIndex: 1);
await session.preloadSettled;
expect(session.error, isNull);
expect(session.loading, isFalse);
expect(factory.players.first.playing, isTrue);
await session.select(1);
expect(session.error, isNull);
expect(factory.players.where((p) => p.id == 'ep-1'), hasLength(2));
await session.close();
});
test('completion in background never starts either player', () async {
final gate = Completer<void>();
final factory = _Factory(gates: {'ep-1': gate});
final session = PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (_) => true,
);
await session.select(0, preloadIndex: 1);
await _tick();
final selection = session.select(1, preloadIndex: 2);
await _tick();
session.setAppResumed(false);
gate.complete();
await selection;
await session.preloadSettled;
expect(factory.players.every((p) => !p.playing), isTrue);
expect(factory.players.any((p) => p.id == 'ep-2'), isFalse);
session.setUserWantsPlay(false);
session.setAppResumed(true);
await session.playbackSettled;
expect(factory.players.every((p) => !p.playing), isTrue);
await session.close();
});
test('closing during preloading disposes pending resources', () async {
final gate = Completer<void>();
final factory = _Factory(gates: {'ep-1': gate});
final session = PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (_) => true,
);
await session.select(0, preloadIndex: 1);
await _tick();
final closed = session.close();
gate.complete();
await closed;
expect(factory.live, 0);
expect(factory.players.last.playCalls, 0);
});
test(
'home and series share a two-player budget across route handoff',
() async {
final factory = _Factory();
final coordinator = PlaybackCoordinator();
PlaybackSession createSession() => PlaybackSession(
episodes: episodes,
factory: factory.create,
canPlay: (_) => true,
coordinator: coordinator,
);
final home = createSession();
final series = createSession();
await home.select(0, preloadIndex: 1);
await home.preloadSettled;
home.setRouteVisible(false);
await series.select(2, preloadIndex: 3);
await series.preloadSettled;
expect(home.livePlayerCount, 0);
expect(factory.peakLive, 2);
expect(factory.peakPlaying, 1);
await series.close();
home.setRouteVisible(true);
await _tick();
await home.playbackSettled;
await home.preloadSettled;
expect(home.active, isNotNull);
expect(factory.peakLive, 2);
await home.close();
expect(factory.live, 0);
},
);
}
Future<void> _tick() => Future<void>.delayed(Duration.zero);
class _Factory {
_Factory({
this.gates = const {},
this.disposeGates = const {},
Set<String>? failOnce,
Set<String>? disposeFailures,
}) : failures = failOnce ?? {},
disposeFailures = disposeFailures ?? {};
final Map<String, Completer<void>> gates;
final Map<String, Completer<void>> disposeGates;
final Set<String> disposeFailures;
final Set<String> failures;
final List<_Player> players = [];
int live = 0;
int peakLive = 0;
int peakPlaying = 0;
PlayerPort create(Episode episode) {
live++;
if (live > peakLive) peakLive = live;
final player = _Player(
episode.id,
this,
gates[episode.id],
failures.remove(episode.id),
);
players.add(player);
return player;
}
}
class _Player implements PlayerPort {
_Player(this.id, this.factory, this.gate, this.fail);
final String id;
final _Factory factory;
final Completer<void>? gate;
final bool fail;
bool playing = false;
bool disposed = false;
int initializeCalls = 0;
int playCalls = 0;
@override
Future<void> initialize() async {
initializeCalls++;
await gate?.future;
if (fail) throw StateError('Test initialization failed');
}
@override
Future<void> play() async {
expect(disposed, isFalse);
playCalls++;
playing = true;
final count = factory.players.where((p) => p.playing).length;
if (count > factory.peakPlaying) factory.peakPlaying = count;
}
@override
Future<void> pause() async => playing = false;
@override
Future<void> dispose() async {
if (disposed) return;
await gate?.future;
await factory.disposeGates[id]?.future;
if (factory.disposeFailures.remove(id)) {
throw StateError('Test disposal failed');
}
disposed = true;
playing = false;
factory.live--;
}
}