为什么:a) 应用对外名称要统一成 FruitShorts(产品名,nontonki 是原型代号); b) 首发市场是印尼,界面必须有印尼语;c) 归档要求"新增 id-ID 与改名合并生成一次 l10n,别分两次"。 改名: - pubspec name: nontonki → fruitshorts(Dart 包名),description 同步;28 个文件的 package: 导入前缀替换 - Android android:label、iOS CFBundleDisplayName/CFBundleName → FruitShorts - 图标资源 assets/icon/nontonki.png → fruitshorts.png(含 pubspec 两处引用) - README 同步(补印尼语说明,顺带修掉写错的模块名 reelshort-app-api → fruitshorts-app-api) 文案: - 三份 arb 的 appName → FruitShorts、brandMark → FRUITSHORTS、shareFooter → FruitShorts(不留 demo 标记) - 新增 lib/l10n/app_id.arb:174 个值键与 en/zh 完全一致,按印尼语习惯翻译(Coin→Koin、Episode→Episode) - 一次性 flutter gen-l10n 生成 app_localizations_id.dart;id 自动进入 supportedLocales,默认 locale 未改 - 新增 test/config/l10n_id_test.dart:钉住 id 文案、supportedLocales 含 id、品牌文案无 demo 标记、占位符渲染 不动:applicationId / bundle id(lumadrama 遗留,等裁定)、目录名、业务逻辑与页面结构、语言选择页(仍只有 en/zh) 门禁:dart analyze lib test 零告警;flutter test 159 全过(基线 155 + 新增 4);残留扫描 0 命中; 三份 arb 键集一致(174/174/174);真机(iPhone iOS 26.6.1)构建安装启动成功,devicectl 列出显示名 FruitShorts
110 lines
4.5 KiB
YAML
110 lines
4.5 KiB
YAML
name: fruitshorts
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description: "FruitShorts short-drama playback app (Indonesia first)."
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.0+1
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environment:
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sdk: ^3.12.2
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.8
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# 网络层用 dio(统一拦截器/超时/错误映射);纯 Dart 无原生插件,仍然不引代码生成与图片缓存库
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dio: ^5.7.0
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provider: ^6.1.5+1
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video_player: ^2.14.0
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shared_preferences: ^2.5.5
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flutter_localizations:
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sdk: flutter
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^6.0.0
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shared_preferences_platform_interface: ^2.4.2
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flutter_launcher_icons: ^0.14.4
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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generate: true
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# 封面与视频全部由后端下发(/files/**),本地不再打包演示素材:
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# 原先 assets/media 下的演示视频有 316MB,会把安装包撑到无法接受的大小。
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/to/asset-from-package
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/to/font-from-package
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flutter_launcher_icons:
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android: true
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ios: true
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image_path: assets/icon/fruitshorts.png
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adaptive_icon_background: "#D74A7D"
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adaptive_icon_foreground: assets/icon/fruitshorts.png
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remove_alpha_ios: true
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