165 lines
6.5 KiB
YAML
165 lines
6.5 KiB
YAML
# Author: fruit.com.cn
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name: fruitshorts
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description: "FruitShorts short-drama playback app (Indonesia first)."
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.1+2
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environment:
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sdk: ^3.12.2
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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# 网络层用 dio(统一拦截器/超时/错误映射);纯 Dart 无原生插件,仍然不引代码生成与图片缓存库
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dio: ^5.7.0
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provider: ^6.1.5+1
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video_player: ^2.14.0
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shared_preferences: 2.3.3
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shared_preferences_android: 2.4.28
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# 规避 2.6.0 的 Pigeon 生成代码尾随逗号需要新版 Swift。
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shared_preferences_foundation: 2.5.6
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flutter_localizations:
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sdk: flutter
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path_provider: 2.1.5
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html: ^0.15.6
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# 播放量等数字的本地化格式(NumberFormat);版本由 flutter_localizations 钉住
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intl: any
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# 画中画:Android 原生 PiP,OnLeavePiP 支持退后台自动进小窗
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floating: ^6.0.0
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# 运行时权限:systemAlertWindow(「显示在其他应用上层」)
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permission_handler: ^13.0.2
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# 设备侧集成测试:真机/模拟器进程里真实发请求,验证"设备能不能连到开发机后端"
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# (红线第 10 条:设备验证必须设备侧取证,不能用开发机 curl 充数)
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integration_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^6.0.0
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flutter_launcher_icons: ^0.14.4
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shared_preferences_platform_interface: 2.4.2
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flutter_native_splash: ^2.4.8
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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generate: true
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# 封面与视频全部由后端下发(/files/**),本地不再打包演示素材:
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# 原先 assets/media 下的演示视频有 316MB,会把安装包撑到无法接受的大小。
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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assets:
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- assets/icon/
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- assets/icon/splash_logo.png
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- assets/icon/rail/
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# 只打包代码实际引用的那张登录背景(其余 3 张留在仓库但不进包)。
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- assets/auth/bg_3.jpg
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fonts:
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- family: PlusJakartaSans
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fonts:
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- asset: assets/fonts/PlusJakartaSans-Regular.ttf
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weight: 400
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- asset: assets/fonts/PlusJakartaSans-Medium.ttf
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weight: 500
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- asset: assets/fonts/PlusJakartaSans-SemiBold.ttf
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weight: 600
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- asset: assets/fonts/PlusJakartaSans-Bold.ttf
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weight: 700
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- family: Outfit
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fonts:
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- asset: assets/fonts/Outfit-Regular.ttf
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weight: 400
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- asset: assets/fonts/Outfit-SemiBold.ttf
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weight: 600
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- asset: assets/fonts/Outfit-Bold.ttf
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weight: 700
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/to/asset-from-package
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/to/font-from-package
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flutter_launcher_icons:
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android: true
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ios: true
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image_path: assets/icon/ymb.png
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adaptive_icon_background: "#E9142E"
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adaptive_icon_foreground: assets/icon/ymb_foreground.png
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remove_alpha_ios: true
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# 开屏页资源目前是手工维护的:Android 走 res/drawable*/launch_background.xml
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# (黑底暗红渐变 + 居中标识),iOS 走 LaunchImage.imageset 的完整参考图。
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# 不要再执行 `dart run flutter_native_splash:create`,它只会按 color 重新生成,
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# 会覆盖固定尺寸布局。使用 python3 tools/generate_brand_assets.py 生成资源。
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flutter_native_splash:
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color: "#000000"
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android: true
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ios: true
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web: false
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android_12:
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color: "#000000"
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image: assets/icon/ymb_android12.png
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