fix(player): 改用墙钟驱动飘心动画

This commit is contained in:
Zhou Weidong committed 2026-10-26 19:07:56 +08:00
1 parent c0f65042e6
commit 978c309cd7
6 files changed
+235 -100

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+54 -16
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@@ -8,14 +8,19 @@ void main() {
testWidgets('should_show_three_develop_hearts_when_burst_starts', (
tester,
) async {
final clock = _HeartClock();
await tester.pumpWidget(
const MaterialApp(
MaterialApp(
home: Scaffold(
body: PlayerDoubleTapHeartBurst(burstId: 1, onCompleted: _noop),
body: PlayerDoubleTapHeartBurst(
burstId: 1,
now: clock.now,
onCompleted: _noop,
),
),
),
);
await tester.pump(const Duration(milliseconds: 200));
await _pumpHeartTime(tester, clock, const Duration(milliseconds: 200));
expect(find.byIcon(Icons.favorite_rounded), findsNWidgets(3));
expect(_size(tester, 0), 48);
@@ -42,18 +47,23 @@ void main() {
testWidgets('heart burst keeps opacity then fades after 55 percent', (
tester,
) async {
final clock = _HeartClock();
await tester.pumpWidget(
const MaterialApp(
MaterialApp(
home: Scaffold(
body: PlayerDoubleTapHeartBurst(burstId: 2, onCompleted: _noop),
body: PlayerDoubleTapHeartBurst(
burstId: 2,
now: clock.now,
onCompleted: _noop,
),
),
),
);
await tester.pump(const Duration(milliseconds: 450));
await _pumpHeartTime(tester, clock, const Duration(milliseconds: 450));
expect(_opacity(tester, 0), closeTo(1, 1e-9));
await tester.pump(const Duration(milliseconds: 750));
await _pumpHeartTime(tester, clock, const Duration(milliseconds: 750));
expect(_opacity(tester, 0), lessThan(0.5));
});
@@ -61,8 +71,9 @@ void main() {
tester,
) async {
const origin = Offset(300, 546);
final clock = _HeartClock();
await tester.pumpWidget(
const MaterialApp(
MaterialApp(
home: Scaffold(
body: Stack(
fit: StackFit.expand,
@@ -71,6 +82,7 @@ void main() {
child: PlayerDoubleTapHeartBurst(
burstId: 4,
origin: origin,
now: clock.now,
onCompleted: _noop,
),
),
@@ -93,7 +105,7 @@ void main() {
lessThanOrEqualTo(1),
);
await tester.pump(const Duration(milliseconds: 750));
await _pumpHeartTime(tester, clock, const Duration(milliseconds: 750));
final midpoint = tester.getCenter(firstHeart);
expect(midpoint.dy, lessThan(origin.dy));
expect((midpoint.dx - origin.dx).abs(), lessThanOrEqualTo(1));
@@ -103,26 +115,24 @@ void main() {
tester,
) async {
var completed = false;
var elapsedMs = 0;
final clock = _HeartClock();
await tester.pumpWidget(
MaterialApp(
home: Scaffold(
body: PlayerDoubleTapHeartBurst(
burstId: 3,
now: clock.now,
onCompleted: () => completed = true,
),
),
),
);
while (!completed && elapsedMs < 2000) {
await tester.pump(const Duration(milliseconds: 16));
elapsedMs += 16;
}
await _pumpHeartTime(tester, clock, const Duration(milliseconds: 1600));
expect(completed, isTrue);
expect(elapsedMs, greaterThanOrEqualTo(1584));
expect(elapsedMs, lessThanOrEqualTo(1616));
expect(clock.elapsedMs, greaterThanOrEqualTo(1590));
expect(clock.elapsedMs, lessThanOrEqualTo(1600));
});
}
@@ -141,3 +151,31 @@ double _opacity(WidgetTester tester, int index) {
}
void _noop() {}
Future<void> _pumpHeartTime(
WidgetTester tester,
_HeartClock clock,
Duration duration,
) async {
const frameMs = 16;
var remainingMs = duration.inMilliseconds;
while (remainingMs > 0) {
final stepMs = remainingMs >= frameMs ? frameMs : remainingMs;
clock.advance(Duration(milliseconds: stepMs));
await tester.pump(const Duration(milliseconds: frameMs));
remainingMs -= stepMs;
}
}
class _HeartClock {
DateTime _now = DateTime(2026, 10, 26, 12);
DateTime now() => _now;
int get elapsedMs =>
_now.difference(DateTime(2026, 10, 26, 12)).inMilliseconds;
void advance(Duration duration) {
_now = _now.add(duration);
}
}